Showing posts with label internship. Show all posts
Showing posts with label internship. Show all posts
Thursday, September 24, 2009
Hokum Attack Helicopter
Hokum attack helicopter created for Wild Pockets' upcoming game I-Copter. It is another low poly model at 4132 tris. This model is to serve as the craft for the player, so the higher poly count (compared to the regular enemy craft) is essential for closer views in the store and during any potential cinematics.
Made in 3DS Max and hand painted textures in photoshop (1024 - Diffuse/Specular/hastily done Bump map - no time for a nice Normal map).
Wednesday, September 16, 2009
I-Copter Comp
I finally got a little time and put together a comp of all the aircraft I modeled for the I-Copter game. I left off the textures so you can better see their forms. More hopefully coming soon.
We are keeping a pretty low poly count since it is a browser-based game. The boss character is meant to be heavier and the Hokum model is to be used as the I-Copter itself, though there were plans to make an upgraded version of the I-Copter to be potentially available later. These are all modeled after real world craft.
Thursday, September 3, 2009
Wild Pockets internship art
Been a little busy, but here is a model of a B-52 Bomber I created for our game in development with Wild Pockets. Go ahead and click on it, it gets bigger.

The model was made in 3DS Max with around 2-3k tris (I forget and will check later), textures painted in Photoshop (1024 - Diffuse/Specular/hastily done Bump map - no time for a nice Normal map) with the pirate flag by Brando (need his last name) with Sim Ops Studios (owner of Wild Pockets). Composited in Photoshop with painted smoke, fire and a cloudy background.
The model was made in 3DS Max with around 2-3k tris (I forget and will check later), textures painted in Photoshop (1024 - Diffuse/Specular/hastily done Bump map - no time for a nice Normal map) with the pirate flag by Brando (need his last name) with Sim Ops Studios (owner of Wild Pockets). Composited in Photoshop with painted smoke, fire and a cloudy background.
It is to be used in what could be a really cool boss-battle in the game. Several more to come as soon as I can get to them.
What do you think?Wednesday, August 19, 2009
Wild Pockets Internship
I was introduced to Wild Pockets and their browser-based 3D game creation tools earlier this year during their 2009 Bay Area Game Jam. It was educational, interesting and at times exhausting as we trudged through the creation of a game over the weekend. I got to work with some great guys on our Space Brains vs. Zombies turret shooter here.
I got the opportunity shortly after that to join with Wild Pockets as an art intern to work on an as yet unfinished helicopter shooting game. So far I have produced most of the models, setup about half of the uv's, and created about half of the texture maps in game. A few other artists at the Wild Pockets Pittsburgh office have been lending a hand where necessary as well. It has been a whirlwind of a production schedule and I certainly wish I had more time to devote to them beyond my limited part-time status. The game has great promise and it has been a pleasure to work with the game engineer intern Nicholas McClay - who certainly has good things in store for him. Unfortunately my involvement will be ending with the internship next week, though the game will get some more time before it is due to be finished. I wish Nick and the others involved the best, and hope the game is well received.
Thanks also to Shanna Tellerman for the opportunity; Eddie, Dan, and Brando for their art contributions, and everyone else at Wild Pockets for a great learning experience. If you haven't checked them out already I would advise it. Their free to develop for platform, micro-transaction payment system, and potential for growth seems like they may be one of those "next great things".
*I'll post some images of my work when I get the chance after the game goes live.
I got the opportunity shortly after that to join with Wild Pockets as an art intern to work on an as yet unfinished helicopter shooting game. So far I have produced most of the models, setup about half of the uv's, and created about half of the texture maps in game. A few other artists at the Wild Pockets Pittsburgh office have been lending a hand where necessary as well. It has been a whirlwind of a production schedule and I certainly wish I had more time to devote to them beyond my limited part-time status. The game has great promise and it has been a pleasure to work with the game engineer intern Nicholas McClay - who certainly has good things in store for him. Unfortunately my involvement will be ending with the internship next week, though the game will get some more time before it is due to be finished. I wish Nick and the others involved the best, and hope the game is well received.
Thanks also to Shanna Tellerman for the opportunity; Eddie, Dan, and Brando for their art contributions, and everyone else at Wild Pockets for a great learning experience. If you haven't checked them out already I would advise it. Their free to develop for platform, micro-transaction payment system, and potential for growth seems like they may be one of those "next great things".
*I'll post some images of my work when I get the chance after the game goes live.
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